Video games

Lately, I have developed an interest in both playing and developing video games. Initially, I made some simple games using Python and Julia just to see what was possible using simple frameworks. Nowadays, I use Godot, an open source game engine.

GTA: Stress City

My first trip into the world of game development. This was made over 4 months of on-and-off development with a team of ~10 people as part of the Turing Club (the coding club) activities at IISER Mohali. The game was built using a very simple ‘game engine’, called Tetra that I helped develop under the lead of my friend, Dhruva. The result wasn’t particularly fancy or well-made, but working on this with my wonderful friends turned out to be one of my most memorable experiences at IISER.

Visit the github repository for the source code of the game. These 4 months of effort culminated in a short (~6 hrs) game for a Treasure Hunt event conducted by the Turing club, which involved a simple storyline prompting the player to go on a hunt to collect clues across a terminal-based recreation of the IISER Mohali campus.

Click here for the trailer video (most of which was my work!) and here if you want to try it out (be warned of occasional crude humor and lots of inside jokes though!).

Radar Defender

My second trip into the wonderful world of game development. This was made in ~13 hours of continuous work, with the deadline of the GameJam being a day away. A demo is shown below; Visit the github repository for the source code.

Click here for a demo of the gameplay.

Games made with Godot

Check them out here.